Introduction (or, Why This
Site Exists)
The
year was 2001. (Coincidence, huh?) I had just gotten a new computer from my dad,
and I wanted to show off its power (Pentium III processor, TNT2 video
card--dated now, but remember, this was 2001!). I came across a copy of System
Shock 2 in the local game store, and I was interested. I had read about this
game before, and it was apparently pretty good. So I picked it up.
Needless to say, I was impressed. But something was
missing--I really wanted to play the original. I had read dozens of magazine and
internet articles, "Top 50" game lists, and memorials of sorts
regarding System Shock. Everywhere I looked, praise was showered upon
this game like confetti. I browsed some internet sites, and chatted on forums
about it, and my interest grew even more. I had to play this game! Hah.
If only it were that simple...
Aside from the trials and tribulations of actually hunting
down a copy of the game (more on that later), I had to deal with the fact
that System Shock was the computer game equivalent of the Rosetta
Stone--ancient. In other words, Shock featured outdated graphics,
outdated sound, and required outdated computer specs. The graphics and sound I
could deal with--hey, it's the gameplay that counts, right? The specs were a
different problem. Shock could only run in DOS, and while I'd used DOS
plenty of times in the past, I knew jack about the nuts and bolts of it. So you
can imagine my frustration when I installed the game, tried to play it, and was
hit with a billion error messages. Oh, goody.
The next few weeks were spent
trying to find solutions on the aforementioned message boards and lots of
telephone calls. Apparently, I needed to fiddle with so many configurations, DOS
modes, and memory settings that just getting Shock to play seemed like a
challenge of Greek proportions. With help, however, I managed to get Shock up
and running happily.
I was feeling peachy, but then it
hit me--what about all of the other folks like me? The ones who don't know very
much about old operating systems or configurations? (I learned way more
about Windows than I ever expected because of this sideshow.) What about the
people like me, who don't really give a hoot about specifications and nitpicking
and who just want to play the damn game already? Especially people who
want to catch up on old classics, hassle-free?
With these questions in my mind,
I decided to create this little site. Hello. Now, you don't have to search the
globe for answers and solutions. You want to play System Shock? Read on,
and all the mysteries surrounding this excellent game will be solved. Good luck!
--Darryl Da Silva
What
is System Shock?
System
Shock is a fantastic adventure game created in 1994 by Looking Glass Studios
and Origin. It came out in the same year as Doom, and consequently was
virtually ignored by just about everyone. Even though Shock was far ahead
of Doom in terms of technology, the general gaming community flocked to
the latter. One of the main reasons for this was that Doom was a pure
shoot-em-up, while Shock was more of an adventure game. Nevertheless, Shock
received glowing reviews from the press (those that actually acknowledged
its existence, mind you), and now has become a cult classic. Nearly every
computer game critic considers it one of the best ever made, and with the
somewhat higher profile System Shock 2 (and its heavily hyped mod, The
Shock Project), Shock is more widely known today than when it was
first released.
What's
so good about it?
Pretty
much everything! Take your pick--an excellent storyline, state-of-the-art (for
its time) graphics, memorable characters...the list goes on. But the main
feature that makes System Shock stand out is its innovative and unique
gameplay. Basically, you play a hacker who has been fitted with a high-tech
cybernetic interface. This means that you can collect some really cool
gadgets--data readers, cyberspace jacks, 360° cameras--and just plug 'em into
your head! This makes for some interesting playtime. Also, most of the game is
spent picking up recorded logs and emails--these enhance the back story of the
game as well as provide subtle hints as to what your next objectives are. Rather
than have a screen pop up that says "Go to the red door and use the
elevator!", you have to think a bit. The engineer's log says that
there is a red door that takes you to the elevator, but the guy died before he
could get to it. Maybe you should equip yourself for battle before heading for
the door...This makes the game much more immersive, as you have to think for
yourself and solve your own puzzles.
Another unique aspect of gameplay is that certain
enemies will react differently to the weapons you are using. In Doom, you
could pick up a plasma gun and pretty much blow away everything in the game with
no hassle. In System Shock, however, it's not that simple. A robot may
not be affected by a stun gun, for example, but toss an EMP (sonic boom)
grenade, and he short-circuits. The reverse is also true--a mutant won't flinch
when hit with an EMP, but the stun gun knocks him out cold. This creates much
more depth--should you hit the enemy with this weapon, or another one? Which
would be more effective? These questions come into play very often, so you're
always on your toes.
But what I really love about System
Shock is the incredible satisfaction it gives you. You wake up in the midst
of chaos, disoriented and confused, terrified of the dangers around you. As you
go through the game, you slowly but surely cripple the rampant AI, SHODAN, in
every possible way. You eliminate her control and halt every aspect of her
dastardly plans. It's immensely gratifying to watch her realize that she
completely underestimated you--you're supposed to be dead, for crying out
loud, just like the rest of the crew. This creates an incredible feeling of
power and control for the player, and makes the ending all the more rewarding.
What's the basic plot?
In 2072, Earth has colonized
other planets and has created a highly advanced society. An excellent
demonstration of mankind's high-tech civilization is the Citadel Space Station,
a huge craft used for interstellar mining operations and research techniques.
(So yeah, their mission is basically to "boldly go where no one has gone
before", but give them a break). Created by the huge Tri-Optimum
conglomerate, Citadel is an incredible piece of engineering and science merged
together, and it needs the perfect security system--namely, the Sentient
Hyper-Optimized Data Access Network, or SHODAN. This marvelous Artificial
Intelligence is the brains of the station--she keeps everything under control.
Or so they thought...
You play as a hacker in New Atlanta, one of the
Saturn colonies. One night, you tried to break into TriOp's protected files
concerning Citadel, and TriOp security took you away in a hurry. The charges
against you were severe, but Edward Diego, one of TriOp's bigwigs, made you a
deal--hack into SHODAN and remove her ethical constraints, and the charges would
be dropped. Plus, Eddie would give you a bonus prize--an R-grade military cyber
interface. For a hacker like you, this is a very good thing. You happily agreed
with Diego, blissfully unaware of the chaos that would soon follow.
The healing coma after the operation takes 6 months
aboard the Medical level of Citadel Station. You awaken, dazed and a bit
confused, but the operation went well. Suddenly, you sense that there is
something wrong. No one's home. The only signs of life are the servant robots,
and they're attacking you. What's going on here? The robots are supposed to be
harmless. Then, you receive an email from Rebecca Lansing, a TriOp
counter-terrorist consultant. She tells you about a massive mutiny onboard the
station, organized by (yup, you guessed it) SHODAN. This is bad. Very bad.
Basically, with her ethical constraints removed (nice going, bud), she is
"free to explore new possibilities". In other words, she's killed half
the station crew and turned the rest into cyborgs. Her plan? The complete and
total takeover of Earth, to be shaped in her glorious image--a world of human
destruction and machine conquest. So if you don't stop her, the good ol' U S of
A (along with the rest of the planet) is gonna seriously fry.
Have fun.
What's the deal with
SHODAN?
Probably the coolest game
villain ever, SHODAN is one evil mutha! The Sentient Hyper-Optimized Data Access
Network (AI, in layman's terms) on board Citadel, SHODAN controls just about
everything on the station. So when she goes berserk, you're in trouble.
Fortunately, you can have a little fun with her, since she's quite different
from other game villains. In most games, you play through levels upon levels,
fighting bazillions of baddies and solving mind-numbing puzzles, until you reach
the Big Boss Dude at the end. Beat him, and the game's over. Yay. Needless to
say, this can be rather anti-climactic. (The prime example that comes to my mind
is Fallout 2, an otherwise excellent role-playing game that gives you
some Secret Service guy, whom you have no relation to whatsoever, as the final
Big Boss. How terribly exciting.)
What makes SHODAN different is that she's with you
throughout the entire game. She can see you. She knows where you are. She
watches you, taunts you, threatens you. She is everywhere and nowhere at
the same time. Consequently, she becomes much more important to you than other
game baddies. You want to see her when she realizes that you are much more than
just some "insect", as she puts it. You want her to know that humans
are better than machines, Terminator be damned!
Not to mention the fact that she's totally psychotic
and evil. Remember that scene from the movie 2001: A Space Odyssey, when
the HAL 9000 computer kills two crew members and "takes over the
mission"? Well, SHODAN is kinda like that, times about 200. Where HAL's tag
line is "Sorry, Dave, I can't do that", SHODAN's is probably "Why
do you resist my power, human? Join me, or you will learn more about pain than
you ever wanted to know." Anyhoo, HAL is a crotchety old geezer compared to
SHODAN.
Other Info
In case you were wondering, System
Shock falls into the genre of "cyberpunk". Basically, cyberpunk
movies, books and other media usually take place in the future, where hackers
abound and AI's are a way of life. The Net is supreme, and can bring either
quick fortune or disastrous failure. Themes like "man versus machine"
show up often. The System Shock Terminal Access manual (included on the
CD-ROM) describes cyberpunk as:
A science-fiction genre set in dark, futuristic worlds
where information is a powerful commodity, cybernetic augmentation is commonly
practiced, and computers are linked globally. The majority of the population
lives in urban areas, and corporations hold great power, influencing
governments. Biotech areas, such as genetics, have been refined. Rebellion
against centralized authority is integral to the genre.
Examples
of cyberpunk media are books like William Gibson's Neuromancer; movies like The
Matrix and Ghost in the Shell; and TV shows like...well,
anything on the SciFi channel. (A word of warning: While Neuromancer is
no doubt an excellent book, it's confusing as hell. So if you're planning on
reading it, prepare to invest some time!)
System Shock was designed by Looking Glass Studios and Origin, both now-defunct companies. Looking Glass also created the relatively popular Thief series. Most Role-Playing gamers know that Origin is responsible for the legendary Ultima series (Ultima Underworld I and II, in particular). The evil genius behind System Shock, Warren Spector, has since gone on to make more great games, including Deus Ex and its upcoming sequel. (I'm gonna wait for the PS2 version, though--I'm not sure my computer can handle it!) If you're a game fan, I urge you to buy the aforementioned games--they're some of the best (and smartest) ever made.
System Shock 2 was
produced by Looking Glass and developed by Irrational Games. You can tell
there's a different developer, because unlike the colorful, "la-dee-da
world" of System Shock, System Shock 2 is as scary as hell. Maybe
it's because of the advanced technology (time heals all wounds, remember), but
probably because Irrational has some of the craziest minds in the industry today.
And I say that as a compliment. :)
The Shock Project is an upcoming unofficial Shock
2 mod created by Pangean Software. Pangean is a new company of programmers
and artists, and TSP looks pretty cool so far. Check the Links section
for the website.
FYI: If you were wondering what "Salt the Fries" means (a common diagnosis for Shock error messages)...I have no idea. Ask the aforementioned crazy programmers.
How does the gameplay work?
In System Shock, you
play a hacker who, while on board Citadel station, has been fitted with a neural
cybernetic interface. This lets you access data on the net ("surf", in
other words) like no one else on earth. Basically, you're the kid and the candy
store is the Net. Okay?
The cyber interface also allows you to use hardware,
software, and lots of other goodies aboard Citadel. In order to stop SHODAN's
evil conquest, you must make good use of your interface. Without the interface,
you're just another human. And every other human on the station is dead. You get
the idea.
The interface has a variety of uses. You can read crew
logs that are scattered aboard the station (providing key plot points and
objectives), receive emails, and collect cyberspace data (more on that later).
The interface also supports a variety of useful (and fun!) hardware attachments.
Bio monitors, maps, inventory controls...the list goes on as you proceed through
the game. Collect them all!
Game controls are, well...a bit confusing at first.
There are a lot of buttons to press, and that interface has a LOT of functions,
but try not to get frustrated. After reading the manual (included on the
CD-ROM--I don't know about the disk version, but there's probably one there too.
And if not, hey! The information superhighway is there for a reason!), you
should have a good idea of how to play the game. The manual is very big, and
covers all aspects of gameplay.
The best way to get used to the interface is through
experimentation. Press a bunch of buttons, check out all of the hardware
functions, see how everything works. The more you play the game, the more
comfortable you will get with the interface. Trust me!
Gameplay is from a
first-person perspective (like most shooters). You can look up, down, side to
side, around corners...just about everywhere! You can also crouch, lean, jump
and crawl. (What can you do in Doom? Look side to side. Oh, and jump.
Maybe.)
Also different from most games is that there are no
preconceived "levels". Citadel is one great big space station. This
means that you can theoretically travel anywhere on the station, not just on the
level. (I say "theoretically" because while you can go anywhere, some
areas and floors are restricted until you get access.) This type of environment
is known as a "constant world", because you can go back and forth
between areas freely. For example, you could drop a rock on the floor in
Medical, and if you come back 10 hours later it will still be there. This is
quite cool (and, like most aspects of System Shock, way ahead of its
time).
System Shock is an adventure game. That means
that as you go through the game, you will collect items upon items upon items
upon items. And then some! These items come in all shapes and sizes, and many
are helpful to your progress.
WEAPONS: Things that kill people.
AMMUNITION: Things that go in things that kill people.
HARDWARE: Things that you can use with your interface.
SOFTWARE: Things that you can use in cyberspace.
ACCESS KEYS: Things that you can use to gain access to
certain areas.
DERMAL PATCHES: Things that go on your skin. These have
a variety of uses--health restoration, combat enhancement, stamina raising,
detoxification...you name it! (Otherwise known as drugs. You naughty person.)
MISCELLANEOUS: Things that don't fit in the above
categories. General items that have different uses.
What's the skinny on Citadel
Station?
The Citadel space station is a
highly advanced research vessel orbiting Saturn. Its 10 levels include:
LEVEL 1: Medical
LEVEL 2: Research
LEVEL 3: Maintenance
LEVEL 4: Storage
LEVEL 5: Flight Deck
LEVEL 6: Crew Facilities and Suites
LEVEL 7: Systems Engineering
LEVEL 8: Security
LEVEL 9: Bridge
LEVEL R: Energy Systems
Each level holds many
useful features and areas. Citadel also has housed "groves", which are
replicated earth environments. If you're feeling homesick, just take a stroll in
one of the pleasant groves...yeah right, and get infected with the mutagen virus that
SHODAN has been testing in those places and soon plans to use on the Earth.
Thanks, but no thanks.
Citadel is a huge place, and it's pretty easy to
get lost. Don't worry, though. Many levels are centered around simple areas, and
even with the endless corridors and bays, you can just use your map to find your
way around.
SHODAN's lair is on the Bridge (Level 9). SHODAN's
lair. Level 9. You have been warned.
What is cyberspace?
Practically another game in
itself, the cyberspace component of System Shock is extremely cool, and
yet another example of Shock's distinction among other adventures. In
short, cyberspace is a visual representation of computer data, spread out over
"the Net" or "the Web". In System Shock, cyberspace
is something of a psychedelic whirlpool of colors, shapes and streams. (Yes, I
know it sounds like an acid trip, but hear me out.) Being a hacker, you know
cyberspace quite well. And with your neural interface, you can "jack"
or "punch deck" (dig the hacker lingo!) into cyberspace! Yeehaw! And
your folks said you should have been a lawyer...
Cyberspace can be a dangerous place, though, especially
on Citadel. "Cyber watchdogs" patrol the station's cyberspace unit,
and SHODAN has no intention of giving you free reign. You must jack in, collect
the data, and jack out quickly, or SHODAN will detect your presence and rudely
cut you off.
Each cyberspace terminal on the station covers a
different area of the network. So you must visit different terminals to collect
all of the data. And the data comes in many shapes and sizes. Here's a quick
breakdown (from the manual) of all the objects you will find in cyberspace:
Data Fragment. The
cyberspace equivalent of a scribbled note, this icon represents a scrap of
information that can be read multiple times. Each time you collide with a data
fragment, it transmits a brief message that is not stored. You’ll recognize
them in cyberspace as large yellow squares surrounded by four small orange
diamonds.
Data
Object. A data object copies itself upon
contact into your personal data storage device (commonly a Multimedia Data
Reader) and may be read later. Once you collide with one, you can access its
data without running into it again. You’ll recognize data objects in
cyberspace as spinning purple cubes.
Infonode.
This buoy-like marker imparts various pieces of
information and sometimes explains the function of another nearby object, such
as a toggle. Passing through an Information Node will scan it and provide data
pertaining to the specific function of a related Switching Node. Infonodes
appear as geometric signposts in cyberspace.
Integrity Restorative. This
is a program that restores lost software integrity, or cyberspace health. It
refreshes a user’s Net link integrity by filtering out noise and corrupt code.
In cyberspace, IR modules appear as red crosses.
Security
ID Module. Security ID modules contain electronic
access codes that let you open doors in the physical world. When you collide
with one, you essentially copy the code into your interface. In cyberspace,
security ID modules are equivalent to a specific access card and are symbolized
by an orange wafer marked with three squares.
Switching
Node. This cyberspace switch activates
something in the real world, such as a locked door. Colliding with a toggle
causes it to “flip.” Sometimes a message appears to explain what was
affected in the world; other times it will simply indicate that a data state was
changed. In this case, look for a nearby infonode to learn what the toggle
activated.
Navigational Arrow. These icons
indicate the directional flow of data streams and are coordinated by the Net’s
traffic orientation module. You’ll recognize them as yellow arrows in
cyberspace.
Exit Portal. Making contact
with this system construct returns your sensory input to normal after a few
seconds of disorientation. This is commonly followed by disappointment as users
finds themselves once again in the physical world. Most cyberspace areas have
two exits. It’s important to note their locations in case you need to hack
your way out in a hurry. Portals appear in cyberspace as a ring of geometric
wedges.
Cyberspace isn't just
fun and games, though. Here is a list of the defensive constructs you may
encounter while surfing:
Cortex Reaver.
Unlike most cyberspace watchdogs, the Cortex Reaver is not a security program.
Instead, it’s a Net-active cyborg whose awareness is constantly split between
the real world and cyberspace. Reaver intelligence is driven by the brain of an
involuntary human puppet. Cortex reavers are capable of quickly frying a user’s
link integrity, and of withstanding numerous attacks before crashing. They
appear in cyberspace as red, fragmented faces.
Cyberdog.
This persistent program is one of the more common, less powerful cyberspace
defenders. As it loses integrity, it begins to break up into fragments that are
missing self-preservation instructions. A cyberdog fragment continues to attack
until it has completely faded. In cyberspace, cyberdogs are constructed as
symbolic representations of pit bull faces.
Cyberguards.
A generic variety of autonomous security programs, cyberguards protect sensitive
data storage areas. They vary in strength, but all are dangerously capable of
destroying your Net link by firing bursts of projectile currents that quickly
reduce your software integrity. You’ll recognize cyberguards without any
problem — they appear as red and blue masks or ram-horned heads.
Hunter-Killer.
The Hunter-Killer routine is to the Net as the white
blood cell is to the living body. Not assigned to any particular area within
cyberspace, this security construct is designed specifically to seek out and
attack unauthorized users.
I.C.E. Barrier. Intrusion
Countermeasures Electronics are cyberspace security systems that serve as an
electronic barrier to intruders trying to scam restricted data. These defensive
barriers act to prevent unauthorized users from accessing the information or
software protected within the I.C.E. Some I.C.E. walls are better than others.
Older I.C.E. utilities can sometimes be bypassed by various forms of the Fake ID
infiltration program. More recent I.C.E. constructs, once they have registered a
Drill attack, can actually counter-attack the user.
Security Mines. Security
mines have been placed throughout cyberspace by SHODAN to help defend against
intruders. Protecting areas containing restricted information, Security Defense
Mines cause you to lose Net link integrity when you collide with them. Keep
alert for two parallel yellow squares linked at a center point.
Yikes! That cyberspace
is starting to sound pretty deadly. Never fear, however, for hackers such as
yourself have valiantly created software programs to deal with pesky
security. In cyberspace, softs (software programs) are the tools of the trade.
An alert jockey can explore Citadel’s
network and come by many of these during a cyberspace excursion. With these
programs, you can elude cyberguards, penetrate defenses, and even combat SHODAN
itself.
Some
softs and data fragments are protected by Intrusion Countermeasures Electronics
(I.C.E.), a kind of cyberspace barrier. Seemingly harmless at first, it appears
as a geometric growth around a cyberspace object, but any attempt to break
through I.C.E. will result in a counterattack. You can blast through I.C.E. with
a special software program called Drill (listed later in this section).
All
software programs in cyberspace appear as revolving cubes.
Moving
around in cyberspace is sorta like swimming, or playing Descent.
Basically, it's a world of full 360° movement--no up, no down, just ride.
(Yeah, dig it, baby.)
It takes some getting used to, but maneuvering around
cyberspace is quite strange and fun. Experiment with it, and you'll be an expert
surfer in no time. Just remember that the entire planet Earth is counting on you
(stupid Earth, always putting the pressure on...), so quit zoning out and get
your job done!
Where can I find System
Shock?
A simple question deserves a
simple answer, right? Well, this question doesn't have a simple answer.
"At your local videogame store" would be great, but it would be a lie.
As I've said before, System Shock is an old game. And most videogame
stores don't stock old games. Sad but true. So, your only alternative is to hunt.
Get out your binoculars, load up your buckshot, grab some bug spray and get
ready to tackle the jungle of buying and selling!
A great place to start is the almighty Internet. In
fact, this is probably the best place to start. Check out auction sites
like eBay and Yahoo! They regularly have people selling their copies of Shock.
Do a search for auction sites and you'll find plenty of info, I promise.
Game trading websites can also be potential gold mines.
I found my copy of Shock at the (go figure) Game Trading Zone (www.gtz.com).
Last time I checked, there were about 7 or 8 people selling Shock. If you
do a thorough search, you're bound to find someone selling their copy. Just keep
hunting! It didn't take me long, so it should be just as easy for you.
When you find a seller (or sellers), pay attention to
the item description. The original disk version of Shock was released in
1994; the enhanced CD-ROM edition was released in 1995. If you have a choice
between the two, go with the CD version. It has better graphics and sound, and
also includes the original disk version and the electronic manual.
There's also a secret file folder in TTLG that contains
the CD and disk versions of Shock. Just go to the site (www.ttlg.com), go
to the Shock message boards, and ask about it--they'll tell you. Keep in
mind that the dowload is HUGE, so unless you're using cable or DSL, you're in
for a loooooooong wait.
How do I install it?
NOTE: These instructions assume that you're using
Windows 95, 98 or 2000. If you're not...well, there's always Scrabble.
If you have the CD-ROM version, just open
up the drive that the CD is in (usually D:) and double-click on the
"Install" icon. (The CD-ROM doesn't have an Auto-Run feature like most
newer CDs, so you have to do it manually. Very user-friendly, this System
Shock.)
The disk version works the same way (at least to my
knowledge). Just open up the drive, click the install icon, and you're ready to
rock 'n roll!
Once you've entered DOS mode, just select you're install options and go. After installing, you can play. Here comes the fun part...
Troubleshooting
If you're using Windows to
run System Shock, you're probably using a fairly recent system. This is bad.
Well, at least when it comes to Shock. Remember when I mentioned the
outdated system requirements for Shock? These come into play here. So if
you start up the game after installing it and get hit by an error message,
you're not alone. And there is a solution. So don't panic!
NOTE: If you start up Shock and have no trouble
at all, pat yourself on the back--you're one in a million!
NOTE #2: These solutions worked on my computer, and
mine is a fairly common system. However, all computers are different, and I
strongly emphasize that these solutions may not work for your computer.
They tend to work on most systems, but just to be safe, use these solutions at
your own risk!
PROBLEM: When I start a new game, I get an
message that says "Memory error code 3007" (or something similar).
SOLUTION: You aren't using enough memory for DOS. This is common in most
new computers, and requires some simple tweaking in Windows.
1. Run Windows. Find the MS-DOS prompt icon (usually on
the Start menu, or on the desktop), and right-click on the icon. Click the
"Properties" option, then click on the "Memory" tab.
2. Go to the bottom option, labeled "MS-DOS
protected-mode (DPMI) memory". Select the maximum value from the drop-down
list.
3. Run System Shock as usual.
PROBLEM: After playing, I close the MS-DOS
window (or full screen) and my computer locks up.
SOLUTION: This is a really weird (but common) problem that I encountered. Once you are
finished playing Shock, exit to the DOS prompt, then run the game again.
Exit again, then you can close the DOS window (or full screen) without a lockup.
PROBLEM: My sound card won't play
Soundblaster (or any other brand) music.
SOLUTION: Actually, I haven't heard anyone else complain about this
problem. It just happened to me. Keep in mind that many sound cards have
different specs, and there's not much you can do about it. I would talk to the
manufacturer of your sound card (but then, they all tell you to do that,
so I won't regurgitate).
PROBLEM: Rebecca Lansing's accent is
driving me nuts!
SOLUTION: You're not alone.
Afterword
Well, I
sincerely hope that this site has helped you. If you're itching to play System
Shock, do whatever you can to get your hands on it! You won't be
disappointed.
My thanks go out to all of the people on the TTLG message
boards (check the Links section) for their help. They saved my sanity! I also
want to thank Looking Glass for making such a fantastic game in the first place.
Keep up the good work, no matter what companies you work for now!
Thanks to everyone who's actually reading this! I hope this site helped. Good luck, and happy hacking!
--Darryl Da Silva
Links
Here are some cool sites to
visit for more System Shock info:
Through the Looking Glass
A fan site dedicated to Looking Glass
Studios. Contains pictures, links, webrings, forums and more!
http://www.ttlg.com
System Shock 2: Official Website
Pretty self-explanatory. Contains fan
works, news, pics, media, and lots of info. Part of TTLG.
http://www.sshock2.com
The Shock Project
Info site for the upcoming Shock 2 mod.
Contains info on the mod, the programmers, artists, and more. Many of these guys
are TTLG regulars!
http://pangeansoftware.com/tsp
Hmmm...I can't think of any more! Seriously, these are just about the only sites you need. TTLG is huge, so you'll find plenty of info there. If you need more, just use your favorite search engine--there are quite a few Shock sites on the web nowadays.